Friday, October 19, 2007
technical difficulties...
and i couldn't copy them from the courses folder into a new folder due to low disc space. Also, even if i managed to free up enough space it was going to be a very timely exercise copying such a mass of video and it was only a few hours til hand in. My plan was to group together all the video content and the individual menu files (photoshop) along with the Encore file and relink the associated videos and menus. This way i could simply burn this folder to a dvd and the client would have everything he needed. If the client was to run with our project then i would definitely endeavour to complete this but since the DVD that i produced was just a prototype and was incomplete anyway i decided to flag it.
I would have liked to supply this to the client today so that he could have a go at using Adobe Encore but if after seeing the prototype he does want to go in our direction i would definitely supply him with the material to be able to alter the dvd content.
I ended up handing in the student dvd and cover, my report, and the manual to updating the dvd content. I printed the manual as a small booklet which fits inside the dvd cover which would contain the disc with necessary files for updating the DVD.
finito!
Packaging our final Product
We acknowledged that a card envelope would be the cheaper option for packaging the discs but decided that a more durable plastic dvd case was the most appropriate packaging as the dvd is designed to aid in a full year of study - a card envelope just wont last.
I therefore designed a cover which can be slipped into the dvd sleeve. The cover is simplistic and is in keeping with the aesthetic of my dvd menu design. Little information is displayed on the cover. I did it this way so that when the dvd is updated from year to year only the year (ie 2007) needs to be edited. I included an area on the back for the student to write their name and student number so that if lost it can be returned easily.
Thursday, October 18, 2007
Presentaion to Client
Monday, October 15, 2007
DVD interface
The following are some shots of the general style of my dvd interface.


I have used similar neutral tones to that of the current Otago Polytech website to create some continuity and familiarity (although the Polytech website is likely to change soon). The overall aesthetic is one of clean lines, cool neutral tones and modernist spatial layout which helps to communicate the cleanliness, hygiene and cool temperature of a good commercial kitchen. Literally simulating the kitchen space as a navigation system for the course resources proved difficult and not so effective in providing a simple navigation system. I therefore adopted a very plain, linear system for structuring the content.
The first menu has two options: Level 3 content and Level 4 content.
Each level has its content separated into one of three categories: Course Outline, Videos and Lectures and Notes.
The 'lectures and notes' button provides a link to further categories - hors douvres, fruit and veg, pasta etc.
Having built most of the dvd it has become apparent that with much more video content it may be that Level 3 and 4 would have to be on separate dvd's due to the disc space required. However, it makes things simpler for administration and cheaper for production to include both courses on the one dvd.
Saturday, October 13, 2007
Results for Survey of Hospitality Students
Gender
How often do you use a computer?
Which website(s) do you use frequently?
What about these sites do you find appealing?
Easy to read - 7
Easy to use - 22Fun - 14
Familiar - 13
Informative - 15
What is your preferred method(s) of communication with the Polytech?
Phone - 9 Email - 21 Face to Face - 26 Text - 6 Web - 2
In what format would you like to receive course content in a digital form?
Text - 10
Text and pics/diagrams - 20
Pictures/diagrams - 4
Video - 7
Slideshow/Powerpoint - 20
Printed Handouts - 10
Digital PDF's - 1
Verbal instruction/Demonstration - 9
Do you play video games?
Never - 23.08%
Sometimes - 69.23%
Frequently - 7.69%
Which is your preferred learning style?
Visual - 13
Auditory - 3
Kinesthetic - 32
What is your preferred learning environment?
Home - 15
Classroom - 17
Kitchen - 13
A quiet room - 1
On the job - 1
Library - 1
Do you use a video iPod, video capable phone or similar device?
Yes - 69.23%
No - 28.21%
Would you like to be able to download and view your course materials with this device?
Yes - 38.46 %No - 56.41%
Most people play video games sometimes
Bebo favoured over facebook and myspace
easy to use’ aspect of websites was most appealing
Face to face communication with polytech preferable (email was second followed by phone, text, web)
Slideshow/powerpoints and text+pics/diagrams preferred format for digital course content
Kinaesthetic learning style prevalent
Classroom was the favoured learning environment followed by home then kitchen.
79% of those who responded used an iPod, video capable phone or similar device.
56% would like to be able to download and view course material with their devices.
It was unfortunate that we didn't get onto focus groups sooner in our design research paper because we felt that a qualitative approach would have been worthwhile.
Thursday, October 11, 2007
Slight Problem Encountered


I tried changing the configuration of the buttons but then hit a new problem:


In order for 'next' to be the first button highlighted it must be the top/left most button on the menu. In the layout above 'next' occurs before 'previous' which just doesn't make logical sense (since we read left to right). It isn't chronological and it seems a bit awkward. Not sure how to resolve this - can i just rely on the words to communicate?
It would be quite good if i could keep with my original template but program the menu so that 'next' is the first button selected even if it doesn't occur first in the layout. - need some technical advice.

The Power Point content which was supplied is to be included in the DVD as well as on the website so that it is readily available to the students (computer/internet not required). A simple linear structure would be appropriate (simulating the ppt structure). The buttons "Previous" and "Next" navigate from page to page and a return button can take you back to the last menu. This navigation style is very simple and easy to use. It is not great for skipping many pages (eg. trying to get from slide 2 to slide 16 - "Next" has to be clicked fourteen times ) however, this sort of use would probably be quite rare. It would be best if lecture slide shows had relatively few slides (one which was supplied had over 100!) However, it seems to cover many topics and could therefore be divided into a series of shorter slide shows or chapters. This should be easy to create on Adobe Encore by making each page or slide a separate menu and linking each page by the 'next' and 'previous' buttons.
Tuesday, October 9, 2007
Video Content Organisation

Mike and I tried to remember the vague floor plan of the commercial kitchen we had visited earlier so that we could have a go at structuring the video content (instructional recipes) according to which section of the kitchen the foods would be prepared in. If the kitchen plan was accurate to the commercial kitchen that the students would be practicing and learning in then grouping the recipes according to this model could help to reinforce basic kitchen knowledge (simply by navigating to the desired video) and provide a comprehensive system for categorizing the recipes.
Sunday, October 7, 2007
Cooking Resource DVD structure

Monday, September 10, 2007
22/08/07 Client Meeting.
Updating the material in both the website and dvd is a problem that we haven't completely solved. It would be ideal for our client to be able to update the material himself but this puts limitations on how we create the interface and what media/format is used. The other option is that a technician is employed to update the website and or dvd. We will have to reach a compromise here.
Wednesday, August 15, 2007
Kitchen Visit





9/08-2007
Our assignment is to design a prototype for an educational website for the Cookery Programmes of the Otago Polytechnic.
Sunday, August 12, 2007
The Embodied Computer/User
From The Cybercultures Reader
ed David Bell and Barbara Kennedy 2001
Lupton suggests an emotional attachment between computer and user 'which usually makes itself overtly known when something goes wrong.'
- The computer/user relationship becomes blurred as the role of the computer moves from an inanimate object to an extension of the body - typing has become faster and more natural than handwriting - 'an almost seamless transition of thought to word on the screen.' This shows an embodied relationship with the computer
- A disembodied model is also offered; the computer is a means of escaping the human body. This is exemplified by such sites as Second Life which allow the user to build their own avatar and interact with other virtual versions of other people.
- A challenge to the model of the disembodied computer user is the computer 'hacker'. Affected physically by their hacking addictions, their appearance contrasts their online profile.
- Lupton also analyzes the human/computer relationship in terms of anthropomorphism. Human qualities are applied to the computer. The computer goes through a life: it is born, it sleeps, it gets sick (viruses), it thinks, it has a language and it longs to be thin. Computer marketing frequently draws on an analogy between computers and humans to reduce computerphobia.
Saturday, August 11, 2007
Lev Manovich: The Language of New Media
A parrallel is drawn to the Whorf-Sapir hypothesis, stating that the interface is a non-transparent code affecting the user's understanding just as 'human thinking is determined by the code of natural language.' Just as the format of the interface affects the way it is interpreted, so too does the user's own cultural background.
The content cannot be separated from the interface. One does not exist without the other - the interface preexists the content.
Thursday, July 26, 2007
Unreal Tournamnet 2004 and Laser Force

On Thursday the class activity was to play a computer game called Unreal Tournament 2004. We all played against each other and the aim was to shoot as many people as possible. I was quite terrible at it and it made me feel car sick but it was so fun i just kept on playing. Afterwards we took a walk to Laser Force where we played the same game - minus the computer screen. Running through a dark maze shooting laser guns at the others was a very different experience to the online version. This showed us how the filter of the interface plays a huge role in affecting how we experience the content presented.
Wednesday, July 25, 2007
marimekko.com

Marimekko is a Finnish design company specialising in clothing and textiles. Its website is attractive and slick, displaying the company's catalogue of products. When entering the site you are presented with the display above, but the central yellow graphic fades between different images of various textile designs:

As the images fade out, so do the links which take you to the collection of the designer represented. So if you wait too long, the page changes and it seems that you have to wait for the button to turn up again. However, this is not so because every designer's page has direct links to the other designers' collections.

This page shows s collection of textile designs by Bjorn Dahlstrom. They are presented in a simple, attractive format which is easy to navigate through - basic buttons such as 'next page' and drop down menus to move between different designers and their collections. Each page is formatted similarly making it user friendly.
This site is much less interactive than the likes of the adidas site. Although you choose your own path, the site (to me) acts much more like a window than a mirror. As the site is not so big on interactivity, it does little to reflect the user.
The simple interface is not invisible but it is translucent - displaying information to the user in a one-way transaction.
Tuesday, July 24, 2007
Windows and Mirrors:
(2003) by Jay David Bolter and Diane Gromala, MIT Press, Cambridge Mass, London
This reading talks about how interfaces shape our experiences of the material presented.
"The most visible, and in some ways the most important, part of any digital application is its interface - the face that the aplication presents to its users."
Bolter offers examples of digital art to illustrate the importance of interface, arguing that it is the interface that defines the whole experience.
Parallels are drawn between digital interfaces and windows and mirrors. The computer screen can be seen as a window, "openning up into a visual world that seems to be behind or beyond."
But when the user begins to interact with the interface (activating buttons and menus) the interface acts more like a mirror, "reflecting the user and her relationship to the computer."
No interface acts solely as the 'window' - it is never completely transparent.
Sunday, July 22, 2007
adidas.com

adidas.com
The adidas site is an online gallery for its fashion products. As you go between pages you experience a sense of movement - it feels like you are in a real 3D space. The animations are very impressive with unfolding rooms and photo-quality graphics.
Navigation is not particularly easy. It is difficult to know whether you are going back or forward and this, combined with the large number of pages, makes it easy to get lost. I am unsure whether this is an intentional, 'designed' feature of the interface because although it is a bit annoying it means that you are exposed to much more of the content when you are trying to navigate.
At the top of each page there is a link to a 'site map' which is an unusually boring page. This gives you access to all the pages via named links.

Window or Mirror?
As with most websites adidas.com functions as both a window and a mirror. As a window it allows a view into the adidas range of products.As a mirror it is interactive - the user can navigate around the spatial site and even participate in a digital croquet game. This interaction creates a two-way communication as the computer responds to the users commands.
The interface shapes the way we experience the site. The realistic look of the models and the spaces that they occupy and the way the interface moves you between pages (rooms) creates a surreal 3D affect - pulling the virtual world closer to our physical one. This creates an effective selling point for adidas and a unique experience for the viewer.